# Cardano Game Development SDK for Unity

**URL:** <https://forum.cardano.org/t/cardano-game-development-sdk-for-unity/157648>\
**Category:** Cardano Integration\
**Created:** [31 October 2026 23:23 UTC](https://forum.cardano.org/t/cardano-game-development-sdk-for-unity/157648 "2026-10-31T23:23:42Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![morelanj](https://sea1.discourse-cdn.com/flex023/user_avatar/forum.cardano.org/morelanj/32/26568_2.png) [@morelanj](https://forum.cardano.org/u/morelanj)\
**Post date:** [31 October 2026 23:23 UTC](https://forum.cardano.org/t/cardano-game-development-sdk-for-unity/157648/1 "2026-10-31T23:23:42Z")

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Hi everyone,

Cardano Game Development SDK for Unity is now at v1.0.0. It’s a free, open-source (MIT) toolkit for adding Cardano to Unity WebGL games, funded by Project Catalyst Fund 12 (project 1200055).

**What’s in it**

- Blockfrost and Koios integration scripts (accounts, addresses, assets, transactions)
- CIP-30 wallet connection and balance display for WebGL
- Two WebGL templates: CardanoBasic and CardanoResponsive (mobile-first)
- Three sample dApps with prefabs and tutorials:
  - Gated Access: barriers that open only if the player holds a specific NFT or token
  - Minting Tokens: mint a CIP-25 NFT or a fungible native token from a game event
  - Awarding Tokens: send existing tokens from a treasury wallet to the player

- Editor tools: a project settings checker, a wallet setup window and demo scene builders

**Get it**  
GitHub release (download the .unitypackage, docs included): [Release Cardano Game Development SDK for Unity v1.0.0 · realprodiga/UnityCardanoAssets · GitHub](https://github.com/realprodiga/UnityCardanoAssets/releases/tag/v1.0.0)

It’s also submitted to the Unity Asset Store and in Unity’s review queue.

**Videos** (sample dApps demo and tutorial, plus the Asset Store submission and release):  
https://www.youtube.com/embed/videoseries?list=PLOo6w61IkGqs&wmode=transparent&rel=0&autohide=1&showinfo=1&enablejsapi=1

One security note: the minting and awarding demos sign with a game wallet that ships inside the WebGL build, so use a dedicated wallet with small amounts, ideally on preprod. For real value, signing belongs on a server; a server-relay option is planned for the next release.

Feedback, issues and pull requests are welcome on GitHub. Thanks to the Catalyst community for funding this.

John Moreland (prodiga)
