OK, first up I must admit this is not a new project. I have been working on this game for over a year and I am now desperately seeking 2D sprite animation artists! Yes, this is an indie project funded by me, myself, and I and we are only interested in what there is to learn, achieve, and teach.
If you want to work on one of the first Cardano powered games send qualifications or samples of your previous work via DM along with your rate in ADA or USD to @DinoDude !
If you want to know more about the project or scope simply reply here and I will answer questions and provide more details whenever I am online.
Project Introduction
Name: DinoDapp
Description: DinoDapp is an edutainment game for learning Cardano!
Website: https://www.dinodapp.com/
We are looking for 2D artists to create character animations!
Enjoy creating 2D game animations? Do you know what a key frame is? Good, because we have 8 of them to make for 5 different playable dinosaur characters!
Source: PSD
Animations: Idle, Walk, Run, Jump, Fall, Attack, Hurt, Die
Frames: 6-12
Format: PNG
Note #1: There are 5 color variations (primary/secondary) to export for each character!
Note #2: I have Spriter, Photoshop, Illustrator and other project files for existing game assets including the baddie sprites. Some of which were purchased as packages, some created on consignment, and others edited myself. The artist hired to design and animate the character playable sprites got as far as the design and some of the animations on the first character over the last year but has since become unresponsive so I only have Photoshop project files to work from.
Note #3: Mechanically it is a 1v1 fighting game like old-school Mortal Kombat/Primal Rage/etc. That said the primary focus is on “Learn to Earn” rather than “Play to Earn” and I really hope that becomes a thing world wide via blockchain whether I get to make the first version or not. Only been working on it for a few years after all
Side tangent to programmers: I will make my repositories public once the game has been launched on mainnet for at least 6 months. I don’t want anyone to copy pasta my bugs or issues before I can fix them!